First week of updates

13 Jul 2018

After the first week of feedback and reports, we managed to squash a lot of bugs. Thank you all for sharing your thoughts and comments about the game!

A lot of people seems that haven’t updated to the latest version yet, so we really encourage you to download the app that downloads the updates automatically.

Here is the full list of fixes in case you missed it:

  • Zoomed out camera on Shield boss fixed
  • Shield boss stuck on floor fixed
  • Fixed error when defeating a boss that resulted in a white screen and a crash
  • Fixing green totem room boss small monsters
  • Fixed missing room for totem room
  • You can no longer equip 2 of the same items
  • Fixed an issue that prevented the start of the final battle
  • Added an option to toggle the shaders. It is now off by default which will improve the performance for a lot of users.
  • Renamed skill name
  • Updated stat description
  • The data and the executable are now bundled together so you won’t need to download extra contents after running the game. This will fix a lot of issues for people that were not able to properly install the data files or that the OS blocked its download.
  • Added a FAQ icon on the menu
  • Several small room fixes
  • Fix on arrows not showing up on some rooms
  • Pressing [Q] will always open the inventory menu
  • Totem menu key changed from [C] to [T]
  • You can no longer buy the skull key from a merchant
  • Fixed a bug that prevented people to visit a sub room in the outdoor environment
  • Added a different message when trying to fix dead files
  • Changing drive experimental support added (you can add/change the drive letter in the settings.ini file)
  • Experimental Linux and Mac version added. They will most probably not work 100% without a lot of tinkering. This is mostly for internal use.
  • Fixed an error that prevented users from dying
  • Your default drive should be “C:/” instead of “QNANO”
  • Some minor text corrections
  • Corrected some item names (thanks to Bastille for the help)
  • Fixed an issue with small rooms
  • Hiding debug computer object on top left of rooms
  • Connection piece in blue rooms now fixed and creating properly
  • A lot of small changes

Thanks again!

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07 Jul 2018

Dearest Adventurers,
AdventurOS is now available for all its Indiegogo backers.

We can finally announce the end of our development hell and the beginning of good times for AdventurOS.

Please, keep in mind this is not the final version of the game, although it is pretty close to it. The Windows version is the one we are releasing now, and the Linux and Mac releases will follow. We have been dealing with few yet game breaking bugs and we are working on getting them fixed at the moment.

You should have received a key to download it from Please let us know via email if you haven’t and we will send you one manually.

As most of you must have learned through our blog updates, we have experienced a major delay, for which we apologize once again. We can’t thank you enough for the massive support we have received during the whole development process regardless of such delay.

This is still an ongoing adventure for our small studio and we are very grateful for having you on board.

We love you all!

Evelend Team.

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And the EARLY ACCESS release day has arrived

30 Dec 2017

Dearest Adventurers,

Finally, and as promised, today all backers contributing with $50 and over will get their AdventurOS Early Access.

If you are one of them but did not receive it, you can contact us directly at

Thanks everyone for your continuous support, and remember that we are here for any enquiries and suggestions. Don’t hesitate to get in touch!

We love you all <3

The Team

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