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AdventurOS

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Development Update #11

06 08

Lately we introduced you to our monster creator and today we proudly present our latest addition to the AdventurOS toolset:

With the item creator, you can create (no shit Sherlock) any item for the game and share it with your friends as well.
The price and drop rate of your item will be automatically generated based on its stats. By doing this we avoid disproportionate items on the game, so whatever you create will stay balanced with the rest.

Thank you very much for all the pre-purchases!
Oh! And… on that note… we have another surprise for you!
If you are one of the pre-purchasers, you have automatically entered a raffle.
The winner will be able to take part of the alpha testing too!

Good luck!

Hugs from the AdventurOS team!
- André, Emilio and Lorena ♥

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Development Update #10

24 July

Hello everyone!

We have so far talked about NPCs and monsters. Today we will focus on the sceneries where all the fun will take place!

Environments will be created according to the type of file that is the most abundant within each folder.

Today we introduce you some of the environments you will find while exploring your computer.

The Library.

The library is the centre where the scribes belong. It is where all information of the realm is gathered and kept for further study that will help you Adventurers in your quest. Libraries will be generated in the folders containing a majority of text files and the like. They can be of varying sizes and number of floors.

 

Help the scribes broadening their knowledge by sharing your discoveries!



The Temple.

The temples are a space for connection with the Great Architect. They will be generated out of folders containing a majority of audio files.

Music is considered the best way of spiritual expression in this realm.
The monks count on great power and influence, so having them as allies will certainly help you in you adventure.


The Village

In the villages is where you will find the highest density of population. Both the villages and the forests are generated out of the folders in which images are predominant.


Earn their support and make your own prestige increase by helping them!




These are only three examples among many other environments you will be able to explore.
Stay tuned for more teasers!

Love you all,
The team.

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Good news!

14 July

Hello our dear Adventurers! We have a very good surprise for you!

We have worked a lot to get where AdventurOS is today, and by now you already know how much we are struggling to finally put the result out there. For those who need to refresh it here is Lorena's illustrative article.

We have contacted each and every one of you privately, but we would also like to publicly thank you for all the great feedback we got after sharing our experience, for the support letters and messages, for your tweets and retweets, for spreading the AdventurOS word and for all the different ways in which you have showed us your love. You are an amazing source of indie gaming awesomeness. Really.

Among all messages and within the whole development period we have got flooded with requests for us to accept donations and pre-purchases.

Besides the wallpapers pack, there has been no chance to purchase anything after AdventurOS Indiegogo campaign finished.

UNTIL NOW!

If you are reading this, then the AdventurOS pre-purchase option is already up and running.

Our delay, forced by our unexpected bureaucratic problems, motivated us to keep improving what was supposed to be the first Beta version, by adding more content. And more. And more! We are also polishing the existing features. And polishing... and polishing.

This train moves forward at full speed and the whole thing looks damn good!

Once the first Early Access version is out, you will receive that one plus all further builds.

Only the few brave people who trusted us with contributions for the right perks on Indiegogo from the very beginning can enjoy the privilege of playing the latest alpha builds of the game before the early-access release.

But it won't be long before all of you get the great looking AdventurOS Early Access that will soon see the light on Steam!

We hope we are properly reaching everyone and listening to all requests.

Besides everything explained above, and after many messages requesting the same, we have finally created a RSS feed for everyone to stay updated from now on through any chosen reader.

We feel utterly happy to see how AdventurOS concept, which we once wanted to bring to life out of pure creativity and passion, quickly becomes contagiously wished and supported by so many people.

And we are making it happen!

Thanks again for everything and let there be games!

Love,
Evelend Team

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Development Update #9

27 June

Hello once again for some refreshing news on AdventurOS development.

Many people have asked us about the file extensions that might not be recognized by default in AdventurOS.

If the game encounters an extension that was not contemplated on our design, a random monster will spawn taking that extension's role.

BUT, what if we do not want a random monster in one of our custom extensions? We have a way cooler option for you guys!

Allow us to introduce you to the Monster Creator!

With this simple program you will be able to create and edit monsters so they can be bound with any file extension you want.

For instance, let’s say we have a saved file called "my_game.sav" and we want AdventurOS to generate a fire monkey whenever we find any .sav file.

After creating this monster you will find it in game whenever you come across files with your chosen extension for that monster to appear.

An awesome feature of the Monster Creator is the possibility to share your monsters with other Adventurers if you wish to.

You will also be able to download and use other people's creations with a simple url pasting.

We have some other teasers to give you today:

Meet the Mechanic

Mechanics (Created from shortcuts) Their mission will be protecting the links between rooms and managing all the portal system of the castle.
They will be the ones with tools such as locked doors or hyperlinks.

Meet the Monk

Monks (Created out of all kinds of audio files) Each audio file generates a monk plus a CD item.
When the item is given to a monk, it stays attached to the monk as the piece they will later interpret by turns, because, you know, that will be their thing.
We expect the monks to reproduce your audio files, but we cannot promise the will not include funny distortions too!
While the monks sing, you can receive useful temporary buffs such as increased experience.

We will hopefully be sharing AdventurOS fun very soon. Meantime, we want to thank you all for all the great support we are receiving!

Cheers!
The team.

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Development Update #8

13 June

We proudly introduce you to some of the characters that will make your journey easier in exchange for your fight against the curse. The rooms in your castle are infected and must be cleaned. Killing every monster in the area will make it clean.

room difference

This will not modify your files! Villagers and NPCs will spawn there, replacing the defeated monsters, as long as the file exists..

Meet the Stylist

To encounter a stylist you first have to clean a room with vector graphics. The quantity of files determines the quantity of the hairstyles and other customization options that are available. (Only 1 vector graphic will transform, the rest will spawn as regular villagers).

Meet the Blacksmith

(File type is yet to be decided) Just like with the stylist, the quantity of files will determine the content the blacksmith has for you to trade. He has two different shapes, and it will grow bigger if there are more files of its kind. He can craft all kinds of weapons and armor, and will be able to upgrade your current gear at a reasonable price!

Next week we will introduce new characters and there will be more news about development.

Unfortunately, we announced that the first public version of the game would be available in spring but it will have to wait to see the light until summer.

You can read more here.

"A delayed game is eventually good, but a rushed game is forever bad"
- Shigeru Miyamoto

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Development Update #7

07 June

To our dearest Adventurers,

It has been a while since the last update. AdventurOS is looking great, and it can start to be considered ready for Early Access release.

However, our schedule has suffered changes due to bureaucratic reasons. If you still wonder what exactly happened, Lorena has got a pretty accurate description for you.

We are very close to fixing the whole thing, and, believe us, we are so looking forward to it! We apologize and would like to thank you all for your kind words of support and for always being there.

The good stuff is so close!

Love you all!

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Development Update #6

12 May

Hello everyone!

In Evelend we continue working hard in order to get all the basic features ready for the next release, and then we will be almost set to launch the early access version of AdventurOS, specially focusing on a mod-friendly environment.

We have a some new tools which will make easier the development and mod creation. For instance, a fully functional level editor will be available giving the user a good way to create cohesive and fun to play levels for the directory interpreter.

We’ve redesigned the main menu, the intro and we have gone deeper into the main quest of the adventure mode.

We'll be satisfied only when we feel that what we have in our hands is a functional and interesting first product before releasing the early-access, containing a logical amount of playability and testing for the betterment of next releases, and of course including all the modding tools we are developing so far and a user friendly guide on the matter.

Thanks for your patience!
We love you all.

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We are getting there!

15 April

Hello Adventurers,

We have exciting news!

We are working really hard to include all the basic features we can into the next Alpha version of the promising AdventurOS.

And it looks like this will be the last Alpha release, smoothing the way for quality Beta times. On time!

It is wonderful to watch all of AdventurOS pieces starting to fit together, we are really looking forward to the testing and feedback from the Steam community, so the spring release we promised is very, very likely to be fulfilled in no time.

Meanwhile, please feel free to get in touch with your impressions, questions or suggestions, and remember it was you guys who made this possible and we could not be more grateful for this opportunity.

Thanks and keep enjoying, we love you all!

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AdventurOS 0.0.8 coming soon!

11 March

Hello Adventurers!

Here are some of the highlights of the last development weeks:

We are introducing an easy to use menu that will contain all the information you need to keep track of your location, inventory, stats and skills.

The castle’s map is being developed and will be displayed on a unique way so you can know where you are and where you have already been. You will be able to set a waypoint to a folder you already visited so you can travel without checking on the map.

The inventory is divided in different subsections so it’s always organized and tidy. Items can be acquired by killing monsters and/or found inside chests.

A new level generator is on its way to arrive to AdventurOS alpha. Rooms will be generated differently and there will be 3 main layouts: big rooms, corridors and towers. Mixing these 3 different kinds of level generators, the game will give a similar experience to a Castlevania map.

After finishing the level generator and the menu we will be working on adding items, monsters, and environments to the game.

On the next Alpha build you will be able to experience the full power of the AdventurOS inventory.

Thanks for your feedback and bug reports! We are getting very close to the point where Alpha becomes Beta!

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Fan Art Contest. Get your AdventurOS Alpha access!

25 February

To all Gnududes of the real:

A big chance is knocking at your door!

We have recently got big amounts of messages requesting a chance to make a donation in exchange for the alpha access purchased by our Indiegogo backers. Please, understand that with their contribution they did not only buy an access, but vouched for us while still at an early stage, so their rewards for their trust and belief must be kept exclusive.

However, the team faces a low demographic rate of Gnududes (Linux users, that is), and all kind members of the AdventurOS family are up to making room for some of you guys!

If you want to be one of our Linux testers, submit your Fan Art piece to Twitter with the hashtag #adventurosfanart before March 10th.

On March 10th two winners will get the Alpha access right away.

Join the growing AdventurOS family!

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Tell us the story! (Teaser)

07 February

Hello dear Adventurers!

Development goes great and we are ready to proudly announce this is the last countdown for the awesome AdventurOS Beta.

We hope you enjoy our latest available teaser!

As always, thank you all soo much for your feedback and support!

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AdventurOS 0.0.05: Development Update #5

28 January

Hello everyone!

We are working hard on the awesome AdventurOS, which keeps progressively evolving and getting closer and closer to its Beta stage.

(If you are part of the alpha team get your new version here: http://adventuros.evelend.com/alpha/ )

The alpha access is a reward for all those who have believed in our project since the very beginning and supported us with significant contributions. However, we have got such a big wave of newcomers offering their collaboration that we are considering a contest where some more alpha accesses can be obtained. Stay tuned!

From now on and until the auto-updater is ready, we will release updates every other week, so there is more content in each of them.

This update includes a brand new concept regarding monsters, being their size based on the length of the file name and their color based on the first character of it.

There is much more content that you can check at the changelog.

We are especially happy to be finally presenting you the first version that works for Linux, after struggling to get through numerous compatibility issues.

The online community keeps evolving too. Bugs are reported through it and it is becoming more and more user friendly. Join us, play, subscribe, contribute, enjoy!

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Alpha Release: Development Update #4

07 January

Hello dear Adventurers!

The holidays are finally over and we want to celebrate it with a new update.

On AdventurOS 0.0.04 you will find a new monster as well as improved settings in order to create them, including the addition of extension filter.

The indexer has been optimized and there have been several launcher adjustments.

Also, there have been many changes made on the fight engine, stamina has been rebalanced and now the game counts on new HP and MP orbs to recover health and mana.

Cleared up levels are set to be remembered during session and there are breakable objects now.

You will find all these and many more, enjoy and stay tuned for the next update!

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